Indeed, that's a better as it will work on all machines and not only
the ones that support FBOs. Also, passing a FBO to QC would mean
passing a texture name and there's no efficient way to do this.
On Feb 26, 2007, at 5:47 AM, John Pannell wrote:
Hi Christopher-
Check out the following, looking specifically under CVImageBuffer -
you could use a CVOpenGLBufferRef to perform your desired task, I
would think...
On Feb 26, 2007, at 5:26 AM, Christopher Hunt wrote:
Hi there,
I would like to pass my OpenGL output to QC. Prior to embarking on
such an adventure I would like to understand whether creating an
FBO, rendering into it and then somehow passing it into QC is
possible. Thanks for any guidance.
Kind regards,
Christopher
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