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sprite disappears




Hello again list:

Attached you will find a composition that shows what I think is a bug in QC 3.0, and here is a little summary:

A long sprite with just a color fill disappears as it turns around its axis in 3d space. Smaller sprites seem to have no problem doing the same thing.

The odd thing is that for a long sprite to disappear from the view, the logical situation would be when the sprite goes beyond the camera depth (or something like that), but the problem occurs when the sprite is about 30 to 40 degrees rotated on its axis and not when it actually passes by the camera.

I think the sample composition will explain the problem better than I can do it with words.

Attachment: Sprite disappears.qtz
Description: application/quartzcomposer




Thanks.
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