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But , have any method can convert "GWorld" to "PicHandle"
Howard
Dmitry Markman
<dimitry.markman@verizon. To: email@hidden
net> cc: Laurence Harris <email@hidden>,
Sent by: email@hidden, email@hidden
quicktime-api-admin@lists Subject: Re: quick-draw PicHandle question
.apple.com
2002/09/19 06:04 PM
so, create offscreen with newgworld
draw your picture into that
gworld abd you can request PixMap from GWorld
Dmitry Markman
On Thursday, Sep 19, 2002, at 04:45 US/Eastern, email@hidden
wrote:
But "Twain" need use PicHandle the structure for Native transfer_______________________________________________
Howard
Laurence Harris
<email@hidden> To:
<email@hidden>
Sent by: cc:
<email@hidden>
quicktime-api-admin@lists Subject: Re:
quick-draw PicHandle question
.apple.com
2002/09/19 05:10 PM
PicHandle thePicHandle;
thePicHandle=OpenPicture(&myRect);
How to access bitmap pixel from thePicHandle ?
You don't. If you want to access pixels or pixmap handles, you need a
GWorld
(a graphics world), not a PicHandle.
Larry :-) \V/_
PS: It's "QuickDraw"
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| >Re: quick-draw PicHandle question (From: email@hidden) |
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