I have some BMP format data which contains an alpha channel. I am
trying to load this image into a 32-bit GWorld (created with
NewGWorld), and preserve the alpha channel in the upper byte of each
pixel. At some later point I would then draw this GWorld using the
alpha channel using DecompressImage() with one of the alpha transfer
graphics modes. I've got the BMP graphics importer set up and drawing
the image into the GWorld using GraphicsImportDraw(), but it doesn't
preserve the alpha channel. Is there something special I need to do
to get it to copy the alpha channel as well as the RGB data into the
GWorld?
Thanks,
Jim
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