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Re: Preserving alpha channel in BMP to GWorld?



At 8:37 AM -0800 12/18/04, Andreas Wittenstein wrote:
Jim,

Try setting the 'cmpCount' of the GWorld to 4. Apple's BMP encoder doesn't support alpha, but if the decoder does, that should do the trick.

Thanks for the idea, but it didn't work. What's interesting is that for the BMP files that actually contain an alpha channel, the info returned from GraphicsImportGetImageDescription() tells me that the image depth is 32, which indicates that it does recognize that it has an alpha channel. For BMP's without alpha channels, the image depth is 24.


Below is the code I'm using, with error checking removed and the code for allocating the GWorld stripped out. Anyone have any ideas how to make this work?

BTW the same problem happens on either OS 9 or OS X.


// Create a BMP graphics importer component
::OpenADefaultComponent(GraphicsImporterComponentType, kQTFileTypeBMP, &theImporter);


// Specify where the graphics data lives (in this case I'm loading
// BMP data from memory, which is the contents of an actual BMP file
// stored in a resource.
::GraphicsImportSetDataHandle(theImporter, theBMPGraphicH);

// Get the native size of the image associated with the importer theComponentResult = ::GraphicsImportGetNaturalBounds(theImporter, &theGWorldRect);


// Code snipped - set up 32-bit GWorld with size theGWorldRect, // and LockPixels on pixmap [...]


// Get some info about the image ImageDescriptionHandle theImageDescH; ::GraphicsImportGetImageDescription(theImporter, &theImageDescH)

// Depth of 32 means has alpha
if ((*theImageDescH)->depth == 32)
{
	// Do we have to set cmpCount manually to 4 to get alpha channel?
	PixMapHandle thePixMapH = ::GetGWorldPixMap(theMacGWorld);
	(*thePixMapH)->cmpCount = 4;
}
::DisposeHandle((Handle)theImageDescH);

// Set the graphics port for drawing
::GraphicsImportSetGWorld(theImporter, theMacGWorld, nil);

// Draw the image
::GraphicsImportDraw(theImporter);


Thanks, Jim


Andreas Wittenstein BitJazz Inc. http://www.bitjazz.com/sheervideo/

I have some BMP format data which contains an alpha channel. I am trying to load this image into a 32-bit GWorld (created with NewGWorld), and preserve the alpha channel in the upper byte of each pixel. At some later point I would then draw this GWorld using the alpha channel using DecompressImage() with one of the alpha transfer graphics modes. I've got the BMP graphics importer set up and drawing the image into the GWorld using GraphicsImportDraw(), but it doesn't preserve the alpha channel. Is there something special I need to do to get it to copy the alpha channel as well as the RGB data into the GWorld?

Thanks,
Jim

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References: 
 >Preserving alpha channel in BMP to GWorld? (From: Jim Wintermyre <email@hidden>)
 >Re: Preserving alpha channel in BMP to GWorld? (From: Andreas Wittenstein <email@hidden>)



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