Hi,
Could any QuickTime Experts be able to help here, as I'm not sure how to
get QuickTime to do the below, which I original posted to OpenGL forum as
there where a sample is.
Thanks
Mark.
------ Forwarded Message
From: Mark Thomas <email@hidden>
Organization: Coderus Ltd
Reply-To: email@hidden
Date: Fri, 22 Oct 2004 18:37:48 +0000
To: Mac OpenGL List <email@hidden>
Subject: QuickTime OpenGL Sample
Hi,
I was looking at the OpenGL QuickTime sample and looks like a great start
for me as I need to get each frame out into texture and do some rendering.
But what I was wondering I can see you have added a PlayMovieFrameAtTime,
is there a way to skip frames. I saw that you added draw completion proc but
I didn't seem anything to stop it after but I guess I could do a StopMovie
call there maybe, but then how to skip 2 draw updates.
Any body have some idea/thoughts on this.
Thanks
Mark.
------ End of Forwarded Message
_______________________________________________
Do not post admin requests to the list. They will be ignored.
QuickTime-API mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quicktime-api/email@hidden
This email sent to email@hidden