You will need to request some parts of the code that are missing on the
website... alstring.h and alstring.c
Just send an email to ADC support... maybe one day they will update the
sample.
Go start if you are working with 360 video and OpenGL based movie
textures.
Enjoy,
-Mark Grob
www.vrshell.com
On Dec 20, 2004, at 10:37 AM, Mark Thomas wrote:
Hi,
Could any QuickTime Experts be able to help here, as I'm not sure
how to
get QuickTime to do the below, which I original posted to OpenGL forum
as
there where a sample is.
Thanks
Mark.
------ Forwarded Message
From: Mark Thomas <email@hidden>
Organization: Coderus Ltd
Reply-To: email@hidden
Date: Fri, 22 Oct 2004 18:37:48 +0000
To: Mac OpenGL List <email@hidden>
Subject: QuickTime OpenGL Sample
Hi,
I was looking at the OpenGL QuickTime sample and looks like a great
start
for me as I need to get each frame out into texture and do some
rendering.
But what I was wondering I can see you have added a
PlayMovieFrameAtTime,
is there a way to skip frames. I saw that you added draw completion
proc but
I didn't seem anything to stop it after but I guess I could do a
StopMovie
call there maybe, but then how to skip 2 draw updates.
Any body have some idea/thoughts on this.
Thanks
Mark.
------ End of Forwarded Message
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