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Re: QuickTime OpenGL Sample



That was the sample which I was referring to which I had my questions on.

Mark. 

> Here is the link:
> http://developer.apple.com/samplecode/OpenGL_Movie/OpenGL_Movie.html
> 
> You will need to request some parts of the code that are missing on the
> website... alstring.h and alstring.c
> 
> Just send an email to ADC support... maybe one day they will update the
> sample.
> 
> Go start if you are working with 360 video and OpenGL based movie
> textures.
> 
> Enjoy,
> 
> 
> -Mark Grob
> www.vrshell.com
> 
> 
> On Dec 20, 2004, at 10:37 AM, Mark Thomas wrote:
> 
>> Hi,
>>   Could any QuickTime Experts be able to help here, as I'm not sure
>> how to
>> get QuickTime to do the below, which I original posted to OpenGL forum
>> as
>> there where a sample is.
>> 
>> Thanks
>> Mark.
>> 
>> ------ Forwarded Message
>> From: Mark Thomas <email@hidden>
>> Organization: Coderus Ltd
>> Reply-To: email@hidden
>> Date: Fri, 22 Oct 2004 18:37:48 +0000
>> To: Mac OpenGL List <email@hidden>
>> Subject: QuickTime OpenGL Sample
>> 
>> Hi,
>>   I was looking at the OpenGL QuickTime sample and looks like a great
>> start
>> for me as I need to get each frame out into texture and do some
>> rendering.
>> But what I was wondering  I can see you have added a
>> PlayMovieFrameAtTime,
>> is there a way to skip frames. I saw that you added draw completion
>> proc but
>> I didn't seem anything to stop it after but I guess I could do a
>> StopMovie
>> call there maybe, but then how to skip 2 draw updates.
>> 
>> Any body have some idea/thoughts on this.
>> Thanks
>> Mark.
>> 
>> ------ End of Forwarded Message
>> 
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> 
> 
> 

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 >Re: QuickTime OpenGL Sample (From: Mark Grob <email@hidden>)



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