That was the sample which I was referring to which I had my questions on.
Mark.
> Here is the link:
> http://developer.apple.com/samplecode/OpenGL_Movie/OpenGL_Movie.html
>
> You will need to request some parts of the code that are missing on the
> website... alstring.h and alstring.c
>
> Just send an email to ADC support... maybe one day they will update the
> sample.
>
> Go start if you are working with 360 video and OpenGL based movie
> textures.
>
> Enjoy,
>
>
> -Mark Grob
> www.vrshell.com
>
>
> On Dec 20, 2004, at 10:37 AM, Mark Thomas wrote:
>
>> Hi,
>> Could any QuickTime Experts be able to help here, as I'm not sure
>> how to
>> get QuickTime to do the below, which I original posted to OpenGL forum
>> as
>> there where a sample is.
>>
>> Thanks
>> Mark.
>>
>> ------ Forwarded Message
>> From: Mark Thomas <email@hidden>
>> Organization: Coderus Ltd
>> Reply-To: email@hidden
>> Date: Fri, 22 Oct 2004 18:37:48 +0000
>> To: Mac OpenGL List <email@hidden>
>> Subject: QuickTime OpenGL Sample
>>
>> Hi,
>> I was looking at the OpenGL QuickTime sample and looks like a great
>> start
>> for me as I need to get each frame out into texture and do some
>> rendering.
>> But what I was wondering I can see you have added a
>> PlayMovieFrameAtTime,
>> is there a way to skip frames. I saw that you added draw completion
>> proc but
>> I didn't seem anything to stop it after but I guess I could do a
>> StopMovie
>> call there maybe, but then how to skip 2 draw updates.
>>
>> Any body have some idea/thoughts on this.
>> Thanks
>> Mark.
>>
>> ------ End of Forwarded Message
>>
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