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On 25-aug-05, at 15:50, Culann mac Cabe wrote:
Furthermore, if I can do the above in QT, how about having 2 similar audio tracks playing independently such that a customised player, which I will create using the QT API, could allow the user to interact with each, allowing him/her to eg mute one track, raise the audio level of another etc?...
You can use SetTrackVolume for this. SetTrackEnabled(false) mutes the track but restart of playback might be slower than setting the volume to 0.
How accurate can I hope sync to be: for musical re-mixing, it pretty much as to be audio sample accurate - any issues here?
Daniel Steinberg QuickTime Engineering _______________________________________________ Do not post admin requests to the list. They will be ignored. QuickTime-API mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quicktime-api/email@hidden
| References: | |
| >Re: Using looped audio in a Quicktime movie (From: "Jan E. Schotsman" <email@hidden>) |
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