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-Brad Ford QuickTime Engineering
On Oct 21, 2005, at 10:28 PM, LtSolo wrote:
Thank you Brad,
I made several experiments with QuickTime and that if I change Windows default playback device newly started audio tracks start playing to device I just set as default audio playback. However this is not very good solution since I receive ALL Windows sounds. Is there any way to capture sounds flow into QuickTime without interaction with Windows sound system? May be building of sound filter may help.
Thanks Andrey
On 10/21/05, Brad Ford <email@hidden> wrote:
In QuickTime 7 we do not use the Sound Manager to play audio, so 'sdev' components will not help you. If you just want to get at the audio data of a movie as PCM, your best bet is to use the MovieAudioExtraction API's. See Movies.h in the QuickTime 7 SDK for Windows. This suite of API's will let you pull PCM data from a movie and do whatever you like with it.
If you want to direct audio from a movie to a DirectSound playback device other than the default Windows one, you'll need to use the:
QTAudioContextCreateForDevice() + SetMovieAudioContext() calls. Again, see Movies.h.
-Brad Ford QuickTime Engineering
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| References: | |
| >Change output device (From: LtSolo <email@hidden>) | |
| >Re: Change output device (From: Brad Ford <email@hidden>) | |
| >Re: Change output device (From: LtSolo <email@hidden>) | |
| >Re: Change output device (From: Brad Ford <email@hidden>) | |
| >Re: Change output device (From: LtSolo <email@hidden>) |
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