Sprite track variables are stored in the Sprite media handler during
runtime.
Constants and other scripting stuff is stored in the Sprite Track as
per: http://developer.apple.com/documentation/QuickTime/
IQ_InteractiveMovies/generalintro/chapter_2_section_1.html#//
apple_ref/doc/uid/TP40000883-CH205
All track type stuff is stored in the Movie atom in the main file and
is usually compressed with zlib.
The sprite wired actions can also be compressed using zlib, and
LiveStage does so. Thus you would have to decompress that too.
Sounds like lots of work.
Maybe setting the track XML and using some wired sprite scripts to
extract and process it may be a better idea?
On 27-Oct-05, at 1:27 PM, Graham Anderson wrote:
One more question:
Where are variables located in a Quicktime File ?
For example, if you set a variable like:
[defines]
password= "new_password"
Looking at the hex output, variables of any kind are no where to be
found :(
Are they encrypted in some way ?
If you tell me, will the black helicopters start flying over my
house ?
Why?
On the server side, I want to:
Dynamically write a password into a QT 'Password' movie
Inject that 'edited' movie [as data] into a pre-existing movie
[like a film/commercial/whatever]
Feed the result into QT.
Until there is a Linux variant of QT API, I do not really see any
other option.
Tell clients to install OS X server on their corporate
systems...and they think you are telling a really good joke.
In contrast, the great thing about PHP is that it lives on the vast
majority of Unix and Windows servers.
And, it is treating the QT file as straight data....
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