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Re Why is WhackedTV slower than BrideOfMungGrab?



I've been investigating the sequence grabber related sample
code, in order to do some realtime computer vision processing.

Comparing BrideOfMungGrab with WhackedTV, I see
BrideOfMungGrab using ~25% CPU, versus 100% CPU with
WhackedTV (iBook 1ghz, 10.4.5, iSight).  Looking with Shark
it seems that WhackedTV is rendering the OpenGL view in
software - should it be possible to use the hardware a bit
more effectively with the WhackedTV sample, or do I have to
stick with the old GWorlds?


Matt,

Using Core Video, Visual Contexts, OpenGL rendering and Core Image are all subject to the limitations of the graphics hardware you have on your machine, so your milage may (and will) vary. I suspect that's what you're running into on your iBook. It's not out of the ordinary for QT developers wanting to use these new APIs will set certain baseline HW requirements or write more robust code that has the ability to fall back to GWorlds when it makes more sense.

regards,
edward

 Edward Agabeg
 WWDR Engineer
 QuickTime and Audio
 Worldwide Developer Relations
 Apple

 http://www.apple.com/developer
 http://www.apple.com/quicktime

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