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Re: Quicktime effects, HD, and frame rate



Play two of them? In what player? In Quicktime player, they would be running in a YUV colorspace, and being zapped right to the GPU and converted to RGB as they're displayed (at no cost to the CPU).

A sad fact of Quicktime Effects is that they're RGB only. So your movies are going through a costly YRB > RGB conversion, then having the effects applied, then the greater mass of RGB pixels is being pushed to the GPU.

Would that explain it?

Bruce Wheaton

On May 26, 2006, at 6:26 PM, Chuck Bueche wrote:

Hi Folks,

I've gotten my own effect up and running and am seeing a really bad frame rate. I started with the Dimmer2EffectWindows sample (and
eventually commented out *all* of the pixel-pushing in the EffectFilter* files).


- My source media is 1264x720, 30 fps.
- On my system I can play two of these simultaneously with no apparent performance hit (roughly 10 mbits/sec).


Even the simplest effect (even a complete NOP applied to only one source, for that matter) causes the frame rate to drop to 15 fps
or less.


Is this simply due to moving a complete image around in RAM, rather than changed pixels per frame? Is there something I've missed
that would cause this?


Thanks,
Chuck Bueche

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References: 
 >Quicktime effects, HD, and frame rate (From: "Chuck Bueche" <email@hidden>)



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