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Re: Cubic VR car interiors



Scott wrote:

<snip>

> better view of the back seats in the panorama.  Personally, I prefer to 
> shoot these from the driver's-eye view, which is dead center in the 
> driver's seat.  This is where most purchasers of a car will be spending 
> most of their time (nobody really sits in a car astride the emergency 
> brake lever or stick shift).

I do agree, yet this is not the place that yields the largest amount
of information, which is I think one of the most important aspects of
a VR panorama. And although I agree that most purchasers of a car
will be spending most of their time behind the wheel, they often judge
a car knowing that the rest of the family will have to fit in also ;-).


> I found it was best therefore, to support the camera on a boom arm which
> comes in through the driver's window.  This gives the camera an 
> unobstructed view in every direction in the interior, except for the 
> support arm in the window.

I never shot a car interior, but I've seen this way of working on
an image that showed the Spheron camera and I can understand that it
is the best way of working with a scanning camera, since it also puts
the worst (when it comes to image quality) part of the image at the
side windows, where it can be replaced by some exterior shot, but:

I've tried this method just out of curiosity using a (digital) slr
and it appeared to be impossible, since the center of gravity of the
camera is not at the same spot as the nodal point, which results in
a camera that simply will not stay in a given position, but simply
'falls' until the lens is looking up. Adding weight to the front
(lens side) was practicaly impossible because the weight would have
to be put in the field of view for a large part.

I can imagin that this problem does hardly exist when using a
scanning system or a light-weight two/three shot system, but how do
you cope with this issue when using heavier cameras with such a very
excentric center of gravity?

Besides, it seems almost impossible to rotate a camera without
entering the car, which would mean you probably would have to fix
the car to a certain extent using jacks.

Regards,

Frank van der Pol
-- 

        Frank van der Pol Digitale Fotografie
Fotografie/VR panorama's/VR objects/Productcatalogi/Imaging
    http://www.digitalefotografie.com tel. 030 - 2710366
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References: 
 >Re: Cubic VR car interiors (From: Scott Highton <email@hidden>)



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