Hi:
I realize that this may be the wrong place to post this, but perhaps
someone knows someone, or could point me in the right direction.
I am building a Widows app that is for a Museum. The application is
written in C++. It uses QuickTime pans, and allows the guest to control
the rotation of the pan with a track ball. To make it easy for the user, I
have disabled the normal QTVR cursor and mouse down control. My software
reads the raw motion from the track ball and sends it on to the pan.
I have the app working OK, but I am still not happy with the motion.
I am using QTVRNudge() to move the pan. But this had led to a bunch of
questions that are not answered in the documentation (or I can't find the
answer).
1) What controls the amount of movement that a "nudge" produces?
2) Is QTVRInteractionNudge() a better approach, and what specific steps do
I have to do to make it work?
Right now the pan is "jumping" from place to place. It seems that
QTVRInteractionNudge() allows for motion between the steps, but I can't
seem to get it to take.
Any help or suggestions would be most appreciated.
Thanks,
John G. SInger
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