> Although panorama support is bit wonky. I don't
> quite understand the transformation required to display those
> correctly.
What do you mean? The panoramic image in the QTVR file needs to be 90
degrees ccw rotated if I remember well, then you project it at the inside of
a cylinder (not sure what is the radius of that cylinder btw, maybe it's
just "1" [to use normalized metrics]). The FieldOfView defines the vertical
length of the view window [what you see] upon that cylinder's inner surface.
The "Inside QuickTime VR" PDF on ADC website details that stuff (hope I
remember the title well). With cubics it's different, they have a rotated
cross with the 6 faces
+
++++
+
----------------
George Birbilis (email@hidden)
Computer & Informatics Engineer
Microsoft MVP J# for 2004-2006
Borland "Spirit of Delphi"
++ QuickTime, Delphi, ActiveX, .NET components ++
http://www.kagi.com/birbilis
++ Robotics ++
http://www.mech.upatras.gr/~Roboticshttp://www.mech.upatras.gr/~robgroup
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