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Re: GDI Objects



If you think this is a bug in QT then this would be a really good bug to
report (http://bugreporter.apple.com)

And there is also the disposeQTObject call as mentioned previously - this
will ensure that the native QT object (in this case the Movie) is disposed
when you make that call.

Bill

on 11/12/01 7:53 AM, dean perry wrote:
> On Wednesday, December 12, 2001, at 02:35 AM, STEVEN JOHNSTON wrote:
>
>> It managed 991 movies.
>
> so 1042 sounds like one per instance plus a few for something else.
>
>> I've since found a 'Safe Mode (GDI Only)' in the
>> Quicktime Preferences under Video Settings, which
>> seems to eliminate the constant increase of GDI
>> Objects. The downside is that the quality of playback
>> is greatly diminished. Although I'm going to try a
>> better video card in my PC to try and counter this.
>
> I think don't bother - om "safe mode" you're asking QT to not use any
> extra available assistance other than plain vanilla rgb pixels on the
> screen, in whatever form the rest of your window's and things are drawn
> into (ie: 16 bpp, 24 bpp etc)... a better card will just buy you a more
> expensive rgb frame buffer in "safe mode" - maybe better/newer drivers
> for your current card would help some...
>
> in this case you could try this: make a 1 second movie that uses RGB
> data - like a picture of your dog as graphics compressor or animation
> compressor image... play that n times, see what happens... switch to a 1
> second movie made using (hmmm.. DV, Sorenson, something that would
> prefer hw drawing assistance)... repeat. I would guess no difference in
> allocation in "safe" mode, and about n difference with everything
> enabled.... you might want to try this on a couple of machines with
> different video drivers to tie it down to your code, the video driver or
> QT/J
>
> cheers,
>
> dean
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References: 
 >Re: GDI Objects (From: dean perry <email@hidden>)



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