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Re: Sprite key frames



At 10:23 AM -0800 8/1/02, Anant scribbled:
to verify your claim about the extra keyframe call the getSyncSampleCount()
on the sprite media.

Ah, my theory may not be correct - getSyncSampleCount() returned 1.

Now I need a new theory as to why my sprite track appears to have working sprites, with actions and images and everything, but I can't find them.
Cheers
David


References: 
 >Re: Sprite key frames (From: Anant <email@hidden>)



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