Well, I figured out how to use the SequenceGrabber to capture audio
to memory and use SPB's setCompletionProc() to copy the audio out of
the buffer and into my own array. But, then I have to set the SPB to
record again every half second or so (that's how long my buffer is,
and I set it to record at the end of copying out the buffer), and I'm
afraid there's probably hiccups in there somewhere.
So, long story short, I may try to use javax.sound even though I've
never used it before. That is, unless someone knows a way to set the
SPB to record indefinitely, but just call my completionProc every so
often so I can copy out the buffer.
Thanks a bunch,
-- A-lex
On Nov 10, 2005, at 3:34 PM, np wrote:
I don't know how to do that with Quicktime and live captured
input / the
SequenceGrabber, but you could maybe pass the audio recording part to
javax.sound. You can set up your lines in a way that gives you
access to
every byte passing by pretty easily. I have mixed that with
Quicktime with
no problem.
nils.