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Plugin system on OSX



Hello

I'm currently porting a 3d engine from Linux to OSX
It features a plugin system where the main program loads a module with a pluginmain function that must be able to call functions in the main program.

I prefer to use dlopen, which does compile.

My questiuon is then, how using g++ under Tiger do I compile the main program and the plugin in order for the symbol table to be shared both ways?

/Jacob Kolding
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