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Re: Plugin system on OSX



Replying to myself...

I got it working using g++ -bundle -undefined dynamic_lookup
when compiling the plugin.
In case some one has the same question.

/Jacob Kolding

On 8/7/06, Jacob Ole Juul Kolding <email@hidden> wrote:
Hello

I'm currently porting a 3d engine from Linux to OSX
It features a plugin system where the main program loads a module with a pluginmain function that must be able to call functions in the main program.

I prefer to use dlopen, which does compile.

My questiuon is then, how using g++ under Tiger do I compile the main program and the plugin in order for the symbol table to be shared both ways?

/Jacob Kolding

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References: 
 >Plugin system on OSX (From: "Jacob Ole Juul Kolding" <email@hidden>)



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