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Re: IOUSBLowLatencyIsocFrame in callbacks



On Mar 15, 2007, at 2:16 PM, Daniel Mack wrote:

Hi,

my code is using the isochronous low latency technique based on IOUSBLowLatencyIsocFrames and reads them before the callback for that USB packet is triggered. Only those which have frStatus != kUSBLowLatencyIsochTransferKey, of course.

The question is - is it guaranteed that the frames passed to the callback have the same status and byte counter fields that those I read directly?

For some reason, on very few machines (ppc mostly), there seems to be different information from both contexts. But only after hours of streaming. Any hints, anyone?

The should be the same -- it's the same buffer. So, if they are different, then somehow we are overwriting it in between. I would look at your TDs and any possible errors you get when this happens... sounds like a nasty one to figure out.


--
Fernando Urbina
USB Technology Team
Apple Inc.


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