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Hi there... I'm wondering if we can expect a fix for this in a future update of xcode. Basically this workaround makes my program be compiled against the opengl framework librarie, instead of X11 opengl... But if I want to compile it against X11, I cant... I prefer to develop all my code using standard X11 so it will be compatible not only with OSX, but also linux, cygwin, etc... So, anybody know when can we expect a proper update that fix this bug? -H Abe Stephens wrote:
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