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Xcode build system... what's the best choice?



Hi all,
I have a problem that I'd like to get some opinions on.

The product I work on has versions for just about every OS out there.  We 
share a common codebase and all is good. 

The 'problem' I have is that as new source files are added to the product, 
that are shared with the Mac client, have to be added to the Xcode 
projects by a Mac developer because we are the only ones that can run 
Xcode.

One possible approach to solving this is to incorporate the Mac build 
process with the gmake build process we use for our Unix.  The advantage 
here is that was the gmake files are changed, Mac would get those changes 
for free.  It would also allow other developers to login to a Mac system 
so they could verify their changes.  In fact, it would mean that just 
about anyone could develop on a Mac...at least for our shared code.

So, what are the disadvantages???

Well, that's where you come in...

Any comments one way or the other?
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