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Re: XCode 2.0: what happened to long long?



On 6/27/05, Glen Low <email@hidden> wrote:
> 
> On 27/06/2005, at 8:51 AM, Ken Brooks wrote:
> 
> On 25 Jun 2005, at 14:25, Ken Brooks wrote:
> 
>  
> 
> This code quit compiling when I went to XCode 2.0.  What's up with long
> long?
> 
>   typedef unsigned long long PathTrace;
> 
>    const PathTrace trace0 = 0;
>    const PathTrace trace1 = 0x8000000000000000;
> 
>    long long myvar = 0x8000000000000000;
> 
> The errors:
> 
> /Users/ken/Programs/Cat & Mouse 2view + AI/TestFile.cpp:4: error: integer
> constant is too large for 'long' type
> /Users/ken/Programs/Cat & Mouse 2view + AI/TestFile.cpp:6: error: integer
> constant is too large for 'long' type 
> 
> At 2:30 PM +0100 6/25/05, Frederick Cheung wrote:
> You need to append LL or ULL to the constant (eg 0x8000000000000000ULL)
> 
> Fred 
> 
> Thanks, Fred.  That fixed it right up.
> 
> Now, where was this NEW REQUIREMENT documented?  I read the 2.0 release
> notes carefully, and found nothing of the sort.
> gcc 4.0 is trying to be more conformant to the C/C++ spec, which IIRC says
> that constants fit into the smallest of s/u char, short or int that will fit
> by default. long long is not in the standard.
> 

It's in the C99 standard.  [long long]

But it's always better to specify what you mean with literals.

1.0 is a double
1.0f is a float
"Hello" is a  char const []
L"Hello" is a  wchar_t const []

etc etc.

Dave
> 
> 
> Cheers, Glen Low 
> 
> 
>  
> 
> 
>  
> 
> --- 
> 
> pixelglow software | simply brilliant stuff 
> 
> www.pixelglow.com 
> 
> aim: pixglen 
>  
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References: 
 >Re: XCode 2.0: what happened to long long? (From: Frederick Cheung <email@hidden>)
 >Re: XCode 2.0: what happened to long long? (From: Glen Low <email@hidden>)



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