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Can't build with Xcode 2.2



I've got code much the same as CodeWarrior has compiled with no problem in the past (I haven't made a CodeWarrior project for this because I'm hoping to make it the first Intel build). Essentially, no matter what I do, gcc can't find some files. (Xcode has no problem -- Open Quickly will open them just fine.)

Here's the command line and output (which shows the Header Search Paths).

CompileC build/CMJ.build/Debug/Acropolis.build/Objects-normal/i386/CMJCanvas.o /Users/david/GH/CMJ/CMJCanvas.cpp normal i386 c++ com.apple.compilers.gcc.4_0
cd /Users/david/GH/CMJ
/usr/bin/gcc-4.0 -x c++ -arch i386 -pipe -fno-asm -Wno-trigraphs -fno-rtti -fpascal-strings -fasm-blocks -gfull -O0 -Wreturn-type -D_DEBUG -fmessage-length=0 -fvisibility=hidden -fvisibility-inlines-hidden -Wno-deprecated-declarations -Wno-invalid-offsetof -mmacosx-version-min=10.2 -iquote /Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/CarMJ-D-generated-files.hmap -I/Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/CarMJ-D-own-target-headers.hmap -I/Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/CarMJ-D-all-target-headers.hmap -iquote /Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/CarMJ-D-project-headers.hmap -mdynamic-no-pic -F/Users/david/GH/CMJ/build/Debug -I/Users/david/GH/CMJ/build/Debug/include -I../image -I../libpng -I../libxml -I../pi -I../sprite -I../system -I../trialkeys -I../zlib -I.. -I- -I../mac/PowerPlant -I/Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/DerivedSources -isysroot /Developer/SDKs/MacOSX10.4u.sdk -include /Library/Caches/com.apple.Xcode.501/SharedPrecompiledHeaders/CMJPrefix-ansjbcxgnlruguheusrnbxsvlbef/CMJPrefix.h -c /Users/david/GH/CMJ/CMJCanvas.cpp -o /Users/david/GH/CMJ/build/CMJ.build/Debug/Acropolis.build/Objects-normal/i386/CMJCanvas.o
cc1plus: note: obsolete option -I- used, please use -iquote instead
In file included from /Users/david/GH/CMJ/HighScoresDialog.h:18,
from /Users/david/GH/CMJ/CMJCanvas.cpp:24:
../libxml/parser.h:12:25: error: libxml/tree.h: No such file or directory
../libxml/parser.h:13:26: error: libxml/valid.h: No such file or directory
../libxml/parser.h:14:26: error: libxml/xmlIO.h: No such file or directory
../libxml/parser.h:15:29: error: libxml/entities.h: No such file or directory


The code lines in question (in libxml/parser.h) are

#include <libxml/tree.h>
#include <libxml/valid.h>
#include <libxml/xmlIO.h>
#include <libxml/entities.h>

and they are included by

#include "libxml/parser.h"

I might be able to get this to work by modifying libxml, but I don't think I should have to (and worry about maintainability).

So how can I get Xcode to compile a project that CodeWarrior would? Do I need to do something with header maps?
--


David Dunham     A Sharp, LLC
Voice/Fax: 206 783 7404     http://a-sharp.com
Efficiency is intelligent laziness.
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