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Re: Loadable bundles



There is a "products" folder. This represents the physically built items that you would find in the Finder. For the copy phase, these are the objects you would need to use.

In addition, I mentioned an aggregate target. On second thought, I realized that I'm doing this because I also have an additional shared library. You shouldn't need to create an additional aggregate target, but instead just add a copy phase to the application, while making the application dependent on the plug-ins.

Hank Schultz
Cedrus Corporation
http://www.cedrus.com/



On Nov 16, 2005, at 11:55 AM, Steve Israelson wrote:

Ok, thanks, i think i have it down now.
I failed to see the dependencies list in the general pane.

Though I can NOT drag the built object to the copy phase in the compact UI.
I have to drag it from the Finder.


It seems to be working and I will try your ideas later.


On 16-Nov-05, at 11:35 AM, William H. Schultz wrote:

If you instead put them in the application's PlugIns folder, then they can be enabled and disabled using the Finder's "Get Info" window.

To keep up with the dependencies and copy the plugins, create an aggregate target that is dependent on the application and all plugins that only has the task of copying the plugins into the application (add a copy files build phase). This should be your default build target.


Hank Schultz Cedrus Corporation http://www.cedrus.com/



On Nov 16, 2005, at 11:07 AM, Steve Israelson wrote:

Based on an article by Andrew Stone, I am making use of loadable bundles.
The problem I am having is that I want my xcode project to compile these bundles and put them into the application's resources directory.
I also want them re-compiled when I compile my app ass needed if I alter their code.


I can't see how to do this.


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References: 
 >Loadable bundles (From: Steve Israelson <email@hidden>)
 >Re: Loadable bundles (From: "William H. Schultz" <email@hidden>)
 >Re: Loadable bundles (From: Steve Israelson <email@hidden>)



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