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distributed build limited to 6 CPUs



In our office we have some two dozen iMac G5 units and some spurious other macs (some dual CPU). The are all running the latest OS, but are all still on Xcode 2.0. When I pull up the Xcode Preferences | Distributed Build panel on any of these machines, it shows all the other machines and they are listed as 'compatible'. So, I think that Xcode thinks these are all candidate machines for distribution.

The problem is that when I do a compile, it never makes use of more than six CPUs. In otherwords, there are never more than six things being compiled at once. Since everyone sees this effect, and at all times, I'm wondering if it is some built-in rate limit in either distcc, Xcode's version of distcc, or Xcode itself. Anyone have a clue?

I looked through this list's archives, and the Xcode help and didn't see anything about limits or caps on distributed builds.

Thanks,

    - Mark

Mark Lentczner
email@hidden

http://secondlife.com/

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