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Hi Eric,
Best regards, Frederik Slijkerman
On Mar 17, 2006, at 1:19 AM, Frederik Slijkerman (FabFilter) wrote:
I'm compiling an Audio Unit that uses the CoreAudio SDK which I don't want to change, and there is a strict aliasing issue in AUElement::RestoreState() that means that the audio unit cannot properly restore its state. Here are the offending lines:
UInt32 temp = EndianU32_BtoN(*(UInt32 *)p); entry.value = *(Float32 *)&temp; p += sizeof(Float32);
The *(Float32 *)&temp expression is compiled incorrectly on the PowerPC architecture which gives entry.value a random value. Interestingly enough, on Intel the correct code is produced.
Please file a bug report. As you've noticed, that's not the best way to swap a float.
Thanks, Eric
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| References: | |
| >GCC 4 and strict aliasing (From: "Frederik Slijkerman (FabFilter)" <email@hidden>) | |
| >Re: GCC 4 and strict aliasing (From: Eric Albert <email@hidden>) |
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