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Re: CppUnit - missing include?




It looks like I failed to include something, any suggestions?
You need to build and link against the cppunit library. When you say that you installed cppunit do you mean that you've unzipped the source, or that you have a binary for the library itself (libcppunit.a or libcppunit.dylib)?

In the former case, I'd suggest making an Xcode project wrapper for cppunit (I've done this before -- cppunit tends to be quite well behaved) rather than go down the configure/make route, as you'll get all the universal binary stuff for free. In the latter case, have you explicitly linked against libcppunit?

Paul
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References: 
 >CppUnit - missing include? (From: George Lawrence Storm <email@hidden>)



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