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Re: Debugging PlugIn



Hi.

Thanks a lot Chris, it works fine now! I actually remember this from ages back now. I've haven't been working with XCode projects for a while now and I'm a bit rusty. I must say that since I used it last it has improved a lot, an amazing build system!

Keep up the Good Work!!

All the Best
Dave
On 12 Feb 2007, at 18:55, Chris Espinosa wrote:


On Feb 12, 2007, at 9:33 AM, Dave wrote:

I am trying to debug an external. This mechanism basically works in that a couple of the simple API calls are working, so I know the PlugIn is being loaded and my functions are getting called.

I now want to set a breakpoint in one of the API functions, so I set the Breakpoint in the source window and then do a "Build and Debug". The Host Application opens ok, the debugging runs ok and the API call in question gets called but it doesn't stop on the breakpoint.

What do I have to do to make it stop on the breakpoint correctly??

The most common reason for this is the setting of the the plugin's load level, which is a tradeoff Xcode uses to speed up launch time when you're not debugging plugins (because it takes extra time to load the debug symbols for every plugin you load, and it's not worth it when you're just debugging your main code).


Chris

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References: 
 >Help Regarding Xcode 2.4 (From: "Lijith P" <email@hidden>)
 >Pascal/Delphi and XCode (From: Dave <email@hidden>)
 >Re: Pascal/Delphi and XCode (From: Jonas Maebe <email@hidden>)
 >Re: Pascal/Delphi and XCode (From: Dave <email@hidden>)
 >Re: Pascal/Delphi and XCode (From: Jonas Maebe <email@hidden>)
 >Re: Pascal/Delphi and XCode (From: Dave <email@hidden>)
 >Debugging PlugIn (From: Dave <email@hidden>)
 >Re: Debugging PlugIn (From: Chris Espinosa <email@hidden>)



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