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Xcode 3.1: Active architecture not respected in dependent projects



Hi everybody,

I am working with an Xcode 3.1 Cocoa application project which has direct dependencies to other Xcode 3.1 projects that build needed frameworks. As recommended in the Xcode 3.1 release notes, in all projects, I set the architectures (ARCHS) to 32/64-bit Universal $ (ARCHS_STANDARD_32_64_BIT) in both Debug and Release configurations, and set ONLY_ACTIVE_ARCH to YES for the Debug configuration.

The problem now is, that when I build the main project in debug mode with the active architecture set to x86_64 and the active architecture in one of the dependent framework projects happens to be set to x86, all frameworks automatically get built to 32bit binaries and the build process fails.

Isn't it possible to switch the active architecture from within the main project without directly changing it in all dependent projects? It works with switching between Debug/Release configurations why not with the architectures?

Cheers

Frank

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