On Jul 27, 2005, at 5:19 PM, Iyanaga Nobumi wrote:
I first began my project on 10.4.1, with Xcode 2.0, then I upgraded
to 10.4.2 and to Xcode 2.1. When I upgraded to Xcode 2.1, I kept
my old project file .xcode. Now, to make a version that could run
on 10.3.x, I booted from my 10.3.9 system, and tried to open my
old .xcode project with Xcode 1.2. It could open, and even build,
but the app didn't run at all. There was an important component
that was lacking in the project, that is AppleScriptKit.sdef --
which should correspond to AppleScriptKit.asdictionary in OS
10.3.x. I couldn't figure out how to add this file in my project...
I could figure out how to add AppleScriptKit.asdictionary to my
project -- dragging and dropping the file identified on the Finder,
to the Resources folder icon under Xcode project icon in the Project
window. -- But in fact, I am now not sure if this file is really
needed...
But what is more important is that when I build the application,
there is no "Scripts" folder in the Resources folder (and no compiled
AppleScript script in it), in the main bundle. In such a condition,
I understand well that the app doesn't run at all.
Would you have any idea on this problem? How can I include "Scripts"
folder in my built app, including in it my AppleScript compiled script??