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On Sun, 24 Dec 2006 23:40:55 +1100, T&B <email@hidden> said: >Hi Matt, > >> Go right ahead - this works just like any AppleScript "library" >> situation (as described, for example, on p. 121 of my book, using >> "load script" in the usual way) > >Yes, that works. But my issue is that those loaded .scpt files can't >be edited in ASS, and can't be debugged (with breakpoints etc). I suppose that's true. But since debugging with the Xcode debugger generally works so poorly in AppleScript Studio anyway, that's never been a big issue for me. I use other debugging techniques that don't rely on the Xcode debugger. > And I >can't two main scripts call one library script unless I load two >copies of that library (ie one into each calling script), which is >just wasteful and redundant. But if that really bothers you, there are solutions to that problem, depending on how much command of the architecture you are willing to assume. As I said, check the archives. No one is denying that the current architecture is a pain in the butt. I'm just saying that there are things you can do a lot more constructive than bemoaning the (undeniable) fact that the current architecture is a pain in the butt. m. -- matt neuburg, phd = email@hidden, <http://www.tidbits.com/matt/> A fool + a tool + an autorelease pool = cool! AppleScript: the Definitive Guide - Second Edition! <http://www.amazon.com/gp/product/0596102119> _______________________________________________ Do not post admin requests to the list. They will be ignored. Applescript-studio mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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