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-----Original Message-----
From: Jan E. Schotsman [mailto:email@hidden]
Sent: Wednesday, March 30, 2005 7:18 AM
To: email@hidden
Cc: Edwards, Waverly
Subject: Re: performance issues
On 30-mrt-05, at 1:46, Edwards, Waverly wrote
OK, here is the BIG kicker, step 4 (first list). The entire process including displayingthe data in quartz takes 88 minutes. It *is* scaled to fit on the screen and yesit is a stress test however I can not escape the fact that drawing is much tooslow in quartz. The drawing portion little more than:
loop// get next batch of cgPointArray and add them to pathcgcontextbeginpath( ctx )cgcontextaddlines( ctx, cgPointArray, numLines )cgcontextstrokepath( ctx )endLoop:
This reminds me of people complaining SetCPixel is so slow.Are you drawing an image? I f you create a CGImage you can write data to its backbuffer and use CGContextDrawImage to display the image.
Jan.
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