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Re: openGL



Do I have to put anything special in the nib ref?


On Jun 8, 2006, at 11:34 AM, George Warner wrote:

On Wed, 7 Jun 2006 18:02:01 -0400, Erik Schmidt <email@hidden>
wrote:

is it possible to draw with openGL in a carbon window?

// pixel format
GLint attribs[] = { AGL_DOUBLEBUFFER, AGL_ACCELERATED, AGL_NO_RECOVERY,
AGL_RGBA, AGL_NONE };


AGLPixelFormat tAGLPixelFormat = aglChoosePixelFormat( NULL, 0, attribs
);


    // create the context
    tAGLContext = aglCreateContext( tAGLPixelFormat, NULL );

    aglDestroyPixelFormat( tAGLPixelFormat );

    aglSetCurrentContext( tAGLContext);

    // Not actual display pixels, just the window
    int tWidth = 800;
    int tHeight = 600;

    Rect windowRect = { 100, 100, 100 + tHeight, 100 + tWidth };

CreateNewWindow( kDocumentWindowClass,
kWindowStandardDocumentAttributes |
kWindowStandardHandlerAttribute |
kWindowResizableAttribute |
kWindowLiveResizeAttribute |
kWindowCloseBoxAttribute,
&windowRect,
&tWindowRef);
SetWindowTitleWithCFString( tWindowRef, CFSTR( "OpenGL Window" ) );


    ShowWindow( tWindowRef);
    aglSetDrawable( tAGLContext, GetWindowPort( tWindowRef ) );
    aglUpdateContext( tAGLContext);

    glViewport(0,0, tWidth, tHeight);
    glMatrixMode( GL_PROJECTION );
    gluPerspective( 45.0, (GLdouble) tWidth/ (GLdouble) tHeight, 1.0 ,
200.0);
    glClearColor( 0.0, 0.0, 0.0, 1.0 );

You can now draw to the tAGLContext.

--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)



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 >re: openGL (From: George Warner <email@hidden>)



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