My app sends a PicHandle data block from one mac to another via TCP/
IP (Base64 encoded for the transit).
Question is, if the first mac is an Intel and it creates the
PicHandle, will it still work as a PicHandle when it gets to a PPC
mac via TCP/IP ??
Base64 encoding is working with a buffer of bytes, so you should have
exactly the same endianness issues as if you'd just read a PICT
resource from a local resource or picture file.
Are there other picture data structures which would be better ?
That probably depends on your particular situation. If you'd rather
get away from QuickDraw-oriented formats, and it makes sense for you
to use some other graphics format, then think about making the change.
steve
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