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Re: 64-bit Carbon



I have an old application that's 100% carbon and was developed under OS 9 just before the advent of OS X. I recently tried bringing it into XCode from Codewarrior and that was a total disaster. While I got it to build using heroic-style antics, it crashed in numerous places so I finally gave up. So here I sit, trying to figure out what to do with this app that I still want to use. Dump it forever, go through the pain of bringing it into the modern world of XCode, change the entire user interface to Cocoa? What to do, what to do...

So far, my solution is to do nothing. The carbon version runs fine under OS X, at least on the PPC platform. I tried running it under Rosetta on my MacBook Pro and most of it ran correctly...and then the ole' crash. So I guess it won't be running on my brand-spanking new MacBook any time soon. I have a full time job and this looks like way too much work to convert. If I ever need to update it, I can always boot back into OS 9 and run Codewarrior. But how it'll ever get to the Intel platform is beyond me...

Tony

On Jun 13, 2007, at 2:45 AM, Jerry wrote:



I'm one of the niche people who need 64-bit - we deal with 200+Gb images all day. We're using a cross-platform toolkit to run on Mac, Windows and Linux, The Mac stuff is all Carbon-based and this is going to be a real blow and will probably spell the end for our product on the Mac. The other platforms already have 64 bit versions - we've just been waiting for 64 bit support on the Mac. I suspect the Mac version of our app is probably just going to fade away. There's no chance we're going to switch toolkits.


Jerry

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References: 
 >Re: 64-bit Carbon (From: Dair Grant <email@hidden>)
 >Re: 64-bit Carbon (From: Jack Small <email@hidden>)
 >Re: 64-bit Carbon (From: Jerry <email@hidden>)



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