We have to support 10.3, so I have changed the way to get the
CGImageRef. (Use CGImageCreate instead of CGBitmapContextCreateImage)
I doubt the way I use CGImageCreate() cause this crash, but it’s
strange that when the font size is small, it works well.
So is there anyone here know why?
Try it with CGBitmapContextCreateImage(). If that works and you don't
see any image distortion, then it's something with how your creating
your manually creating your CGImage. If it doesn't work, then you
probably have some form of memory corruption (it shouldn't be in the
drawing code, as the context won't draw outside it's given buffer).
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.
David Duncan
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