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That's how kEventControlDraw is supposed to work. It redraws the view whenever it needs redrawing. What you really want to do is create a CGBitmapContext, draw into that, and then create a CGImageRef from that which the HIImageView will draw. Or just do your *complete* drawing in a custom view's kEventControlDraw.
| References: | |
| >Drawing into a HIImageView (From: "Peter Ueli" <email@hidden>) | |
| >Re: Drawing into a HIImageView (From: Uli Kusterer <email@hidden>) |
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