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Re: ControlRef vs. HIViewRef vs. HIObjectRef




On Jan 30, 2007, at 16:57 , Bryan Prusha wrote:

WindowRefs, MenuRefs and HIViewRefs are all HIObjectRefs internally and can be cast appropriately. In the early days of HIObjects each sub type was initially type defined to an HIObjectRef. We noticed there was an issue with C++ routines that differed in signature only by the object type passed in (window, menu, view). In order to preserve this behavior we had to type define them separately but rest assured all windows, menus and views can be used in HIObject APIs.

Okay, great!

In D, typedef's are not simple aliases (you can, in fact, use "alias", if you like). Instead, typedef results in a "subtype", much like a subclass. Subtypes are implicitly cast to the base type, but an error is generated if you try to implicitly case the other way (just like you'd find with C++ classes).

This makes it very natural to have all the various types be distinct (for the purposes of function overloading), yet compatible.

I may find they all need to be aliased instead, but for now, I can proceed.

Thanks!

--
Rick


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References: 
 >ControlRef vs. HIViewRef vs. HIObjectRef (From: Rick Mann <email@hidden>)
 >Re: ControlRef vs. HIViewRef vs. HIObjectRef (From: Bryan Prusha <email@hidden>)



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