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Re: Old QuickDraw calls and Quartz 2D



On Jan 30, 2007, at 5:50 PM, John Stiles wrote:

If you want to do it the corny way, you could do your QuickDraw drawing into a GWorld, then you could probably convince CG to display the GWorld somehow. I'm not super-CG-savvy but it seems like there will certainly be a way to blit an RGB image :)

You'd just wrap the GWorld's pixels in a CGImageRef and draw it into the context. You'd probably want to do this first tho, as the drawing will obliterate anything under it (due to no alpha channel in QD)
--
David Duncan
Apple DTS Quartz and Printing


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References: 
 >Old QuickDraw calls and Quartz 2D (From: James Mitchell <email@hidden>)
 >Re: Old QuickDraw calls and Quartz 2D (From: "Steve Mills" <email@hidden>)
 >Re: Old QuickDraw calls and Quartz 2D (From: Scott Mitchell <email@hidden>)
 >Re: Old QuickDraw calls and Quartz 2D (From: John Stiles <email@hidden>)



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