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Re: a couple of CGContext questions




On Jan 31, 2007, at 7:58 AM, Mike Kluev wrote:

Honestly, you'll just have to set them up again. In almost all cases
this will be cheaper than inverting the CTM to, and you can always
try to rearrange your drawing order to avoid having to setup a lot of
state each time.

Set them again to what values? The context parameters might be set by the outside code (e.g. written by other team) so at the point where you need to do this you just don't know them (e.g. you are a plugin and there is no easy way to "rearrange" the drawing order). And there are no getters for most (or all?) context parameters (e.g. the above mentioned alpha) to be able to grab them all and reset them later... Besides, when your code (e.g. a plugin) first gets the context, the context might already have a non-identity CTM...

The plugin case is actually a good example of why saving and restoring the gstate really is the better way to go.


Your comment is that the context might have a non-identity CTM on entry to the plugin, and therefore saving and restoring the CTM won't get you back to identity. But typically, you wouldn't _want_ to get back to identity in that case. The CTM has been set up by the host application in whatever way that the host app deems appropriate. Maybe the host app is displaying a magnified view of the plugin content so it's passing in a CTM with a 2x magnification. If you revert all the way back to an identity matrix, you'll lose the magnification. You really want to revert back to the CTM state that the host app provided.

As far as setting up other context values, if you save the CTM state right at entry, then any changes to CTM state have been applied by code that you called. You should be able to call that code again.

-eric

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 >Re: a couple of CGContext questions (From: Mike Kluev <email@hidden>)



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