On Jun 13, 2007, at 8:10 PM, Tony Scaminaci wrote:
I have an old application that's 100% carbon and was developed
under OS 9 just before the advent of OS X. I recently tried
bringing it into XCode from Codewarrior and that was a total
disaster. While I got it to build using heroic-style antics, it
crashed in numerous places so I finally gave up. So here I sit,
trying to figure out what to do with this app that I still want to
use. Dump it forever, go through the pain of bringing it into the
modern world of XCode, change the entire user interface to Cocoa?
What to do, what to do...
Here are some options:
- Sit down with someone at Apple who can help you through it.
- Hire someone who's proficient with this kind of thing to do the
conversion for you.
- Rewrite the whole thing from scratch in Cocoa.
Larry
So far, my solution is to do nothing. The carbon version runs fine
under OS X, at least on the PPC platform. I tried running it under
Rosetta on my MacBook Pro and most of it ran correctly...and then
the ole' crash. So I guess it won't be running on my brand-spanking
new MacBook any time soon. I have a full time job and this looks
like way too much work to convert. If I ever need to update it, I
can always boot back into OS 9 and run Codewarrior. But how it'll
ever get to the Intel platform is beyond me...
Tony
On Jun 13, 2007, at 2:45 AM, Jerry wrote:
I'm one of the niche people who need 64-bit - we deal with 200+Gb
images all day. We're using a cross-platform toolkit to run on
Mac, Windows and Linux, The Mac stuff is all Carbon-based and this
is going to be a real blow and will probably spell the end for our
product on the Mac. The other platforms already have 64 bit
versions - we've just been waiting for 64 bit support on the Mac.
I suspect the Mac version of our app is probably just going to
fade away. There's no chance we're going to switch toolkits.
Jerry
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