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Re: 64-bit Carbon




On Jun 13, 2007, at 6:38 PM, Steve Mills wrote:

The argument is that the developers on our Windows team won't be able to look at Mac code to see what logic was used when porting UI first written on the Mac in Cocoa, because they'll first have to sit there and stare at what looks like garbage with way too many square brackets scattered about. It's one of the many bad things about Obj-C in general.

Obj-C adds very little to the C language semantics. The big one is use brackets instead of -> to send messages to objects. I can get Windows people in my office to read my Obj-C code in a matter of minutes and understand big picture stuff. I can read C# code reasonably well with about 5 minutes of chatting with a Windows guy. There are no "logic" differences in the languages.

Now, of course, thats different than getting them to understand the Cocoa APIs. But I would have equal difficulty getting them to understand Carbon APis too, just as they would have difficulty getting me to understand Windows API semantics in a short period of time.

On Jun 13, 2007, at 6:52 PM, Laurence Harris wrote:

Exactly. Cocoa and Obj-C may be vastly superior to Carbon and C++ for application development, but if you have Windows guys who aren't about to learn Cocoa to facilitate cross-platform work (and I suspect more aren't), and those guys are calling the shots (as they often are since sales of the Windows product are so much larger), all that Cocoa wonderfulness is irrelevant.

Why would the Windows people care what language you use to write your UI code? Assuming your cross platform code is factored out into standard C and C++ code, isn't the implementation details of the platform specific stuff irrelevant?

Dave
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References: 
 >Re: 64-bit Carbon (From: Jo Meder <email@hidden>)
 >Re: 64-bit Carbon (From: Tony Scaminaci <email@hidden>)
 >Re: 64-bit Carbon (From: Dave Camp <email@hidden>)
 >Re: 64-bit Carbon (From: "Steve Mills" <email@hidden>)



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