The point I was trying to make and probably did a poor
job of as usual, is that Cocoa is fine for MacOS
development projects, those projects that use the
unique features and benefits of the Mac platform to
enhance applications beyond what could be done under
other OS platforms. However, there are many
applications that are cross-platform, therefore there
should be a simpler way to maintain both a Windows and
MacOS version of these apps. Heck, let's throw in
Linux as well! I have written a number of engineering
apps that I want to run under different OS's. How do I
do this? Well, they're all command line because
there's no way in hell I'm going to write GUIs for
three different platforms. Maybe I'm wrong, but it's
my perception that building a GUI app under Windows or
Linux is easier than doing a Cocoa app. I'd still do a
carbon app any day over Cocoa as long as Carbon is
still going to be around for a while.
If you want cross-platform GUI and ease of development, then you're
barking up the wrong tree. Carbon has never, is not, and never will be
that. But there are several toolkits you can use, some of which are
bound to be 64bit, if not now than in the future:
- wxWidgets
- QT
- GTK+
- FLTK
So why not use one of them?
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