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APE not supported (Was: Distributed object and run loops I didn't start)



George Warner (email@hidden) on 2007-03-12 12:22 said:

>On Fri,  9 Mar 2007 10:57:10 -0700, James Bucanek <email@hidden>
>wrote:
>> This has been running fine until user X shows up. User X has Unsanity's APE
>> installed. When they run my application, the UIElement application hangs. I
>> had them send me an Activity Monitor sample and the stack trace shows that
>> some APE modules have started their own run loops.
>
>Our (Apple's) official policy is that we don't support APE'd systems.
>Period. The data miner that parses all the crash logs that are sent to us
>automatically ignores any report that has APE api's in the backtraces or
>dylb lists.

This doesn't include panic logs then, right?  I mean, APE is user space,
so that doesn't excuse the OS from panicing.  (Just curious if all my
geforce driver panic reports are going into a black hole.)

Sean

-- 
"Good artists borrow from the work of others, great artists steal" - Picasso

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References: 
 >re: Distributed object and run loops I didn't start (From: George Warner <email@hidden>)



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