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Re: libpng.dylib and carbon: do they play well together?



If you're trying to go cross-platform with Mac OS X and WinXP and only need
libpng for PNG support, you could forego libpng and QuickTime, since both OSes
support reading and writing PNG data.  Use CoreGraphics on Mac and GDI+ on
Windows.

Quoting P McIlroy <email@hidden>:

I have an app that currently uses the QuickTime sdk to open png files
on OSX, but uses .bmp files everywhere else.
I would like to make it more portable, using libpng.

I see via Spotlight that there is a  copy in /Developer/SDKs/......./
libPng.dylib


Can I use the methods in this, and get rid of the quicktime stuff without distributing libpng as part of the app, or do I need to continue to use Quicktime? Since I need to use libpng methods anyway, it might be simpler to use the same interface on OS X as well.


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References: 
 >libpng.dylib and carbon: do they play well together? (From: P McIlroy <email@hidden>)



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