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Re: libpng.dylib and carbon: do they play well together?




On 24.03.2007, at 10:56, Mike Kluev wrote:

Is this just to stay away from QuickTime (that is cross-platform
already)? BTW, I know at least one new big enough Mac/Win project,
that is being written now, from the scratch and they use QuickTime
in it. I am not a doctor, but they definitely don't look silly...
[For that matter I know another big Mac/Win project that is being
written now from the scratch, that uses Carbon on the Mac side.
I haven't see those people to judge their health.]

The thing with the C API for Quicktime is that you can't use it for 64bit applications, neither on Windows nor on Mac OS. Also, Quicktime has a limit of 8 bits per channel which is not enough if you want to read 16bpp TIFF or HDR images.


Stefan
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 >Re: libpng.dylib and carbon: do they play well together? (From: Mike Kluev <email@hidden>)



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