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If I don't do a CGContextTranslateCTM() when drawing, the splitters are drawn upside down and the sections of my window appear to be the correct proportions. Just the wrong way around.
If I do a CGContextTranslateCTM(x, 0.0f, splitRect.Height()) for the vertical and CGContextTranslateCTM(x, splitRect.Width(), -1.0f) for the horizontal, things are not drawn properly. The vertical splitter is in the wrong position, and the horizontal is no where to be seen.
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| >CGContextTranslateCTM Question (From: John Cebasek <email@hidden>) |
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